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Vectors Tutorial

Watering Can

Tutorial for PSP 7

© AnotherJo 2004

For this tutorial, in addition to Paint Shop Pro, you will need Fantastic Machine's Paint Engine - get it from HERE

This tutorial is quite long. Although I can draw the watering can in 15 minutes, it will take longer if you are referring back to the instructions frequently. If you need to save you work to take a break from it, make sure you save in PSP format, otherwise the image will be flattened into a raster layer before saving. Also, the Node Edit mode turns off if you leave the Paint Shop Pro window... so if you are going to need to refer to these instructions while doing that then it would be a good idea to have a printed copy to work from.

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Create a new image 300x300 transparent background

Add a new Vector layer

 

The body of the watering can:

Click the Preset Shapes tool, and in the Tool Options dialogue, select the red cylinder

Tick Retain Style and Create as Vector

Drag diagonally in the centre of the image to draw the body of the watering can

Click the Object selector tool, and move and adjust the size/shape of the cylinder if necessary

Turn on the layer pallet and click the + next to your vector layer, then the + next to Cylinder

Click on Front and then click the Properties button on the Tool Options box.

Click the Fill Colour and select a dark shade of green

Click Back on layer pallet, go into properties, and fill with the same shade of green.

 

The spout:

Click the Preset Shapes tool, and in the Tool Options dialogue, select the red cone

Tick Retain Style and Create as Vector

In the space to the left of the cylinder, drag the mouse diagonally to create a tall, narrow cone.

Click the Object selector tool, and move and adjust the size/shape of the cone if necessary, and rotate it so that it points up diagonally to the left.

Move the cone so that its base overlaps the lower, left corner of the cylinder

On the layer pallet, you should be able to see a heading “Cone” and 3 items below it: Cone, Lighting and Outline.  If you can’t see these items then click the + next to Cone to open out the list of components.  From this list of 3 items, click on Cone and then on Properties in the Tool Options and change the fill colour to the same green as used on the cylinder.

From the components for the cone on the layer pallet, click on Lighting, then click Properties on the Tool Options.  The Fill is set to a graduated fill.  Click the Fill box to edit the graduated fill.  Drag the cross for the centre of the fill pattern to the top left corner of the box. (needs screen capture)

 

The Sprinkler:

Using the preset shape tool, draw a small oval.

Click the object selector, then Properties on the Tool Options and change the fill colour to the same green as the cylinder and the line colour to a darker green.  Increase the line width to 4

Move the oval so it overlaps the end of the spout (cone)

 

Top of the watering can:

Select the line tool, and on the Tool Options select a “Point to Point line” tick close path, draw as vector, antialias.  Line width is 1.

Click a point in the middle of the back rim of the cylinder (A), and move the left a few millimetres at a time, tracing the top of the cylinder, until you get to a point on the front rim half way between the middle of the rim and the right hand edge (B).  Then move diagonally across to the point you started at and double click to finish the shape.

Click the object selector tool, then click Properties on the Tool Options to change the colour of the shape to a shade of green slightly darker than the cylinder.

 

Top Handle - This is drawn with a Bezier Curve.

Click on the Draw tool, and on the Tool Options select Bezier Curve, Line Width 1, Create as Vector and Antalias.  Clear the tick from Close Path.

Start at point C and drag the mouse to point D, then click at point E and then point F.

Click the Object Selector Tool.

Click Properties on the Tool Options

Turn off the Fill colour

Change the line colour to the dark green used for the cylinder, and change the line width to 6, click OK

Click Node Edit on the Tool Options

Click the node at point D.  Twist the arrow head around so that it points straight down.  You can make the loop between the points longer if necessary by pulling the arrow head away from the node.

Click the node and point C and twist the arrow head so that it points straight up.

 

The side handle:  – this is drawn with a point-to-point line

Click the Draw tool

On the Tool Options select Point to Point, line width 1, create as vector and antialias. Clear the tick from Close Path

Click at points A, B, C, D.

Click on the Object Selector tool

On the Tool Options, click Properties

Turn off the Fill

Change the line colour to dark green and increase the line width to 6

Click OK

Zoom in to 3:1

Click the Object Selector tool and then click on the handle shape

Click Node Edit on the Tool Options

Right Click on point A and select Node Type  - Curve After (from the pop-up menu)

Do the same for the nodes at B and C, and also from the same pop-up menu select the Asymetric option. Adjust the curves on the nodes at points B and C to create the handle shape by doing the following: click on point B then move the mouse over that point until the pointer changes from an arrow to 2 arrows pointing round a circle .   With the  pointer, drag to the right of the point to enlarge the curve and down slightly to create the handle shape.  Click on point C, and do the same to  enlarge the curve, but rotate the curve back on itself to curve in the other direction.  Adjust the curves at points A and D if necessary.

When you have finished adjusting the shape, right click and select Quit Node Editing from the pop-up menu.

Move the handle shape up to the body of the watering can so that it overlaps just a little (drag it using the Object Selector tool)

Click Objects on the main menu, then Arrange, then Send To Bottom.   This will tuck the ends of the handle behind the body of the watering can.

Note: If doing a handle with a backwards S shape is too difficult, you can substitute a simpler handle using a bezier curve.

 

 

 

 

 

 

 

 

 

Adjust the shape of the spout:

Where the cone used for the spout meets the watering can body,  the shape needs to be adjusted slightly.

Make sure you still have the Object Selector

Find the Cone on the layer palette and open out its components list.  Click on Cone within that list – as shown.

Click on None Edit on the Tool Options

Move the nodes at the points where the cone meets the body of the watering can so they form a slightly curved line – as shown.

Right click and Quit Node Editing when you are finished moving the points

On the Layer Palette, click Lighting from the list of elements for the Cone

Click on Node Edit then, adjust the same points on this shape to match.

 

Make sure you are happy with your watering can and don’t want to adjust any of the shapes before proceeding!

On the Layers menu, click Convert to Rasta Layer

On Effects menu – Plug-In Filters, Fantastic Machines, Paint Engine

Make the settings shown here:

Then click Apply to create a hammered metal effect on your watering can

To export as a tube:

On the Layers menu, click Merge, Merge Visible

Crop the image so there is almost no surplus background

File, Export, Picture tube

Enter Tube Name e.g. Watering Can,  and click OK

 

© AnotherJo 2004