Tutorial for PSP
For this tutorial, in addition to
Paint Shop Pro, you will need Fantastic Machine's Paint Engine - get it
This tutorial is quite long.
Although I can draw the watering can in 15 minutes, it will take longer
if you are referring back to the instructions frequently. If you need to
save you work to take a break from it, make sure you save in PSP format,
otherwise the image will be flattened into a raster layer before saving.
Also, the Node Edit mode turns off if you leave the Paint Shop Pro
window... so if you are going to need to refer to these instructions
while doing that then it would be a good idea to have a printed copy to
|Create a new image 300x300 transparent background
Add a new Vector layer
The body of the watering can:
Click the Preset Shapes tool,
and in the Tool Options dialogue, select the red cylinder
Style and Create as Vector
diagonally in the centre of the image to draw the body of the watering
Object selector tool, and move and adjust the size/shape of the cylinder
Turn on the layer pallet and click the + next to
your vector layer, then the + next to Cylinder
Click on Front and then click the Properties button
on the Tool Options box.
Click the Fill Colour and select a dark shade of
Click Back on layer pallet, go into properties, and
fill with the same shade of green.
Click the Preset Shapes tool, and in the Tool
Options dialogue, select the red cone
Tick Retain Style and Create as Vector
In the space to the left of the cylinder, drag the
mouse diagonally to create a tall, narrow cone.
Click the Object selector tool, and move and adjust
the size/shape of the cone if necessary, and rotate it so that it points
up diagonally to the left.
Move the cone so that its base overlaps the lower,
left corner of the cylinder
On the layer pallet, you should be able to see a
heading “Cone” and 3 items below it: Cone, Lighting and Outline.
If you can’t see these items then click the + next to Cone to
open out the list of components. From this list of 3 items, click on Cone and then on
Properties in the Tool Options and change the fill colour to the same
green as used on the cylinder.
From the components for the cone on the layer
pallet, click on Lighting, then click Properties on the Tool Options.
The Fill is set to a graduated fill.
Click the Fill box to edit the graduated fill.
Drag the cross for the centre of the fill pattern to the top left
corner of the box. (needs screen capture)
Using the preset shape tool, draw a small oval.
Click the object selector, then Properties on the
Tool Options and change the fill colour to the same green as the
cylinder and the line colour to a darker green.
Increase the line width to 4
Move the oval so it overlaps the end of the spout
Top of the watering can:
Select the line tool, and on the Tool Options
select a “Point to Point line” tick close path, draw as vector,
antialias. Line width is 1.
Click a point in the middle of the back rim of the
cylinder (A), and move the left a few millimetres at a time, tracing the
top of the cylinder, until you get to a point on the front rim half way
between the middle of the rim and the right hand edge (B).
Then move diagonally across to the point you started at and
double click to finish the shape.
Click the object selector tool, then click
Properties on the Tool Options to change the colour of the shape to a
shade of green slightly darker than the cylinder.
Top Handle - This is drawn with a Bezier Curve.
Click on the Draw tool, and on the Tool Options
select Bezier Curve, Line Width 1, Create as Vector and Antalias.
Clear the tick from Close Path.
Start at point C and drag the mouse to point D,
then click at point E and then point F.
Click the Object Selector Tool.
Click Properties on the Tool Options
Turn off the Fill colour
Change the line colour to the dark green used for
the cylinder, and change the line width to 6, click OK
Click Node Edit on the Tool Options
Click the node at point D.
Twist the arrow head around so that it points straight down.
You can make the loop between the points longer if necessary by
pulling the arrow head away from the node.
Click the node and point C and twist the arrow head
so that it points straight up.
The side handle: –
this is drawn with a point-to-point line
Click the Draw tool
On the Tool Options select Point to Point, line
width 1, create as vector and antialias. Clear the tick from Close Path
Click at points A, B, C, D.
Click on the Object Selector tool
On the Tool Options, click Properties
Turn off the Fill
Change the line colour to dark green and increase
the line width to 6
Zoom in to 3:1
Click the Object Selector tool and then click on
the handle shape
Click Node Edit on the Tool Options
Right Click on point A and select Node Type
- Curve After (from the pop-up menu)
Do the same for the nodes at B and C, and also from
the same pop-up menu select the Asymetric option. Adjust the curves on
the nodes at points B and C to create the handle shape by doing the
following: click on point B then move the mouse over that point until
the pointer changes from an arrow to 2 arrows pointing round a circle
pointer, drag to the right of the point to enlarge the curve
and down slightly to create the handle shape.
Click on point C, and do the same to
enlarge the curve, but rotate the curve back on itself to curve
in the other direction. Adjust
the curves at points A and D if necessary.
When you have finished adjusting the shape, right
click and select Quit Node Editing from the pop-up menu.
Move the handle shape up to the body of the
watering can so that it overlaps just a little (drag it using the Object
Click Objects on the main menu, then Arrange, then
Send To Bottom. This
will tuck the ends of the handle behind the body of the watering can.
Note: If doing a handle with a backwards S shape is
too difficult, you can substitute a simpler handle using a bezier curve.
Adjust the shape of the spout:
Where the cone used for the spout meets the
watering can body, the
shape needs to be adjusted slightly.
Make sure you still have the Object Selector
Find the Cone on the layer palette and open out its
components list. Click on
Cone within that list – as shown.
Click on None Edit on the Tool Options
Move the nodes at the points where the cone meets
the body of the watering can so they form a slightly curved line – as
Right click and Quit Node Editing when you are
finished moving the points
On the Layer Palette, click Lighting from the list
of elements for the Cone
Click on Node Edit then, adjust the same points on
this shape to match.
Make sure you are happy with your watering can and don’t want to
adjust any of the shapes before proceeding!
On the Layers menu, click Convert to Rasta Layer
On Effects menu – Plug-In Filters, Fantastic
Machines, Paint Engine
Make the settings shown here:
Then click Apply to create a hammered metal effect
on your watering can
To export as a tube:
On the Layers menu, click Merge, Merge Visible
Crop the image so there is almost no surplus
File, Export, Picture tube
Enter Tube Name e.g. Watering Can, and click OK