Penguin
Tutorial
for PSP 8 |
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In this tutorial we first draw
this penguin using basic shapes and then convert him to a raster layer
to add shading using the Inner Bevel effect.
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Create a new image 300 x
300, Raster Background, colour=white
Layers menu, New Vector Layer
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Click on the Preset Shapes Tool
Set up the materials pallet:
On your materials pallet, set the Background
colour black, solid colour, and turn the
Foreground colour off by clicking the
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Penguin's Body:
Set the tool options as shown below - Select the
Ellipse (circle) tool from the pull down list.
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Drag diagonally on your image to draw an oval about
2/3 the height of the image.
Click the Object Selector tool
. In PSP Photo XI use the Picker tool.
Use the handles on the corners to adjust the
size/shape of the oval if you need to.
Point at the spot in the center of the oval and
hold down the left mouse button to drag oval to the bottom of the canvas
area.
Click the Objects menu, Align, Horz. Centre in
Canvas.
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The Head: Click the
Preset Shapes tool In
the blank area above the body, drag diagonally to draw another oval,
slightly narrower than the body and about half the height.
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Click on the Object Selector tool (Picker
tool in PSP Photo XI)
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use
the handles on the corners to adjust the size/shape of the oval,
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then
point at the centre spot and drag the oval into position above the
penguin's body.
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Front of the Penguin:
Click on the Preset Shapes Tool
On the Materials Pallet, change the Background
colour to White.
Starting at point A, drag diagonally with mouse to
draw an oval for the white front of the penguin.
Click on the Object Selector tool
(Picker tool in PSP Photo XI)
User the handles on the edges of the oval to
adjust its size/shape.
Drag the spot in the centre of the oval to
position the oval in the bottom of the black oval, as shown.
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Penguin's Eyes:
Click the Preset Shapes tool ,
and draw a small white oval on the penguin's head for one of the eyes.
Click the Object Selector tool
and adjust the size/shape and position of the eye if necessary. In PSP
Photo XI use the Picker tool.
Duplicate the eye by doing the following:
On your keyboard, hold down the Ctrl key while
pressing the letter C to copy the eye to the clipboard. Then
hold down Ctrl while pressing G. move the mouse over a little
and click to position the copy of the eye. By duplicating
instead of drawing again, we can be sure both eyes will be the same
size and shape.
Click on the Preset Shapes
tool again.
On the Materials Pallet, change the Background
colour to Black.
Draw a small circle in each eye.
Click the Object Selector tool
(Picker tool in PSP Photo XI)
Adjust the size/shape and position of both the
black circles in the eyes.
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Penguin's Beak:
Click on the Preset Shapes tool
On the Materials Pallet, set the Background colour
to Orange
On the Tool Options, select the Triangle from the
list of shapes.
Draw a triangle by dragging from point A to point
B - diagonally upwards.
Click the Object Selector tool .
(Picker tool in PSP Photo XI)
Move the triangle into position just below the
penguin's eyes and adjust its size/shape if necessary.
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Penguin's Feet:
Click on the Preset Shapes tool
On the Materials Pallet, the Background colour
should still be set to Orange
On the Tool Options, the Triangle should still be
selected.
Draw a triangle by dragging from point C to point
D.
Click the Object Selector tool
(Picker tool in PSP Photo XI)
Move the triangle into position at the bottom
of the penguin's body and adjust its size/shape if necessary.
Duplicate the first foot triangle to make the 2nd:
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Click on the foot
triangle with the Object Selector Tool
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On the keyboard, hold
down Ctrl and press C
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On the keyboard, hold
down Ctrl and press G
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Click in the space
alongside the first foot triangle.
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Penguin's Flippers:
Click on the Preset Shapes tool
On the Materials Pallet, set the Background colour to dark grey.
On the Tool Options, select the Ellipse (circle) shape.
Draw a long, thin Oval, about half the height of the penguin's body.
Click the Objectg Selector. (Picker tool in PSP
Photo XI)
Duplicate this oval shape in the same way as you have the others
(Ctrl-C the Ctrl-G on your keyboard).
Position the flippers one on either side of the body and rotate them
inwards at the top.
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Shape the Flippers:
With the Object Selector tool, click on the LEFT
flipper
Click on the Pen tool
Click on the node half way down the outer edge of
the flipper. Hold down the left mouse button and drag the node up
and out a little from the penguin's body - as shown by the black
arrow on this node in picture 1.
Next, click on the node at the bottom of the
flipper. Hold down the mouse button and drag this node a small
distance down and in towards the penguin's body - as shown by the black
arrow on this node in picture 1.
To sharpen the tip of the flipper:
hover the mouse over the point of the arrow
going through the node.
when the mouse pointed changes to rounded
arrows, hold down the left mouse button and drag the arrow-head up to
lengthen it and in towards the edge of the flipper, ending in-line
with the edge and pointing straight up.
When you are happy with the positions of the
nodes, click the Object Selector tool .
(Picker tool in PSP Photo XI)
Click on the RIGHT flipper, and then click on the
Pen Tool
Now shape the RIGHT flipper in the same way as you
did the left one. When you bend the arrow on the bottom node, it
will be the end with the circle on it that you drag this time.
Click the Object Selector tool when the shaping is
complete.
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Note: You can go back through your
node adjustment steps by clicking the Undo button on the Tool Bar, just
underneath the Effects menu.
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Shading:
Layers menu, Convert to Raster Layer
Go to the Selection Tools and Get the Magic Wand Tool. On the
Tool Options, make the following settings:
Mode=Replace, Match Mode=RGB Value, Tolerance=0, Anti-alias=ticked
With the Magic Wand, click on the LEFT Flipper.
Effects menu, 3D Effects, Inner Bevel. Use the following
settings:
Bevel Shape=2 (rounded), Width=5, Smoothness=75, Depth=4,
Ambience=0, Shininess=40, Colour=White, Angle=122, Intensity=50,
Elevation=30. When you've made all the settings, click OK.
With the Magic Wand tool still selected, click on the RIGHT
flipper. The "marching ants" should disappear from the
Left flipper and now be around the Right flipper.
Apply the same Inner bevel as you did to the Left flipper, but
change the angle to 230. (Effects menu, 3D Effects, Inner Bevel -
change Angle to 230 and click OK.)
With the Magic Wand Tool, click on the penguin's white belly.
Effects menu, 3D Effects, Inner Bevel - same settings as before
except for the angle. Change the Angle to 0. Click OK.
With the Magic Wand Tool, click on the penguin's orange beak. On
the keyboard, hold down the Shift key (the one underneath the Caps Lock
key) and while holding it down, click on both of the penguin's feet with
the Magic Wand Tool. You should end up with marching ants around
the beak, and both of the feet. Effect menu, 3D Effects, Inner Bevel -
use these settings:
Bevel Shape 2 (as before), Width=5, Smoothness=50, Depth=3,
Ambience=0, Shininess=0, Colour=White, Angle=180, Intensity=50,
Elevation=30.
Selections menu, Select None.
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This is how to find the magic wand tool
This is how to select the bevel shape
Note: If you can't get all three of orange areas
selected together, select each one in turn and apply the inner-bevel
settings to it then repeat for the next one.
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To Export as a tube:
On the keyboard, Ctrl C then Ctrl V (creates a new image with the
penguin, the exact size of the penguin).
File, Export, Picture Tube - enter filename and click OK.
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